Cover design for Swiss Life: 30 Things I Wish I’d Known

I’ve designed a cover art for the book Swiss Life: 30 Things I Wish I’d Known, written by american writer Chantal Panozzo. The original part of the design are special bookmarks that expand the space of the cover and create a visual game. The idea of the bookmarks is originated from my famous concept called Jackets+Bookmark. You can find more details at the project’s page.

I’ve written a book: iPhone Game Blueprints

I’ve written and illustrated a book about the development of games for mobile devices: particularly for iOS platform. The book is called “iPhone Game Blueprints” and it was published by Packt Publishing. It is available both as a traditional paper book and as eBook.

Book Details

Language : English
Paperback : 358 pages [ 235mm x 191mm ]
Release Date : December 2013
ISBN : 184969026X

The book can be found at the publisher’s website:
Or at Amazon.com:

The book was created to inspire people to create wonderful games. It tries to cover such important topics as generating an idea of a game, creating proper plot, working with graphic assets, considering the screen resolutions, planning game characters (introducing factors that can help to create either a cute or a scary character), working with animation, knowing the ergonomics, including the some info about players with some special needs like persons who have some forms of color blinding

There are concepts of seven games inside the book:
  • Gesture game
  • Card game
  • Puzzle game
  • Platform game
  • Adventure game
  • Action
  • Augmented reality (AR) game.
Each concept has the full description of the game mechanics, game plot, objectives and so on. It also include some graphic templates of game pieces, characters (both protagonists and antogonists). Each game idea is fully customizable, since some new interpretations can be easily generated.
You can see some pages and illustrations from the book here:

Sweet-tooth game concepts

Various concepts and sketches for a mobile puzzle game utilizing the platformer game mechanics. The main character is a sweet-tooth, since he is always trying to find some sweet food. He is living on some some small islands floating in the air. Find more details here: https://www.behance.net/gallery/14525073/Cute-sweet-tooth

Rail Maze 2 game graphics

An update in my portfolio. For a puzzle game called Rail Maze 2 I designed all graphic assets that include 3D models of train, textures, game level tiles, UI elements, animation and many more. The project took around a year to complete. Find more details here: https://www.behance.net/gallery/14222425/Rail-Maze-2-game-graphics

Game graphics for Blueprint 3D

Blueprint 3D

The long-awaited update in my portfolio. I created game graphics for critically acclaimed puzzle game Blueprint 3D developed by Kostya Stankevych and published by FDG Entertainment. The project has included a lot hard work and consisted around of one hungred of graphic illustrations. The artwork includes such mandatory elements for mobile application as in-game UI-screens, game backgrounds, trophy illustrations, graphic achievements, icons and many more. The game is available for iOS, Mac, Android. Here you can find more details.