BUTTONS+LETTERS

I’ve always wondered why t-shirts and some other clothing only have fixed artworks and texts customers can’t change by themselves? That is so boring! So I decided to change the situation. The plan was to use simple tools that are near at hand. Various digital screens are good, but they are expensive and require some special experience. Since I chose objects each ordinary person has: a bunch of buttons and a skein of bright thread. The concept BUTTONS+LETTERS was born. All you need is to put all buttons in a grid (10×10 buttons) sewing each of them very carefully. Then you have to take a snippet of the thread and reel it on the buttons creating letters or simple images. Voilà!

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I’ve written a book: iPhone Game Blueprints

I’ve written and illustrated a book about the development of games for mobile devices: particularly for iOS platform. The book is called “iPhone Game Blueprints” and it was published by Packt Publishing. It is available both as a traditional paper book and as eBook.

Book Details

Language : English
Paperback : 358 pages [ 235mm x 191mm ]
Release Date : December 2013
ISBN : 184969026X

The book can be found at the publisher’s website:
Or at Amazon.com:

The book was created to inspire people to create wonderful games. It tries to cover such important topics as generating an idea of a game, creating proper plot, working with graphic assets, considering the screen resolutions, planning game characters (introducing factors that can help to create either a cute or a scary character), working with animation, knowing the ergonomics, including the some info about players with some special needs like persons who have some forms of color blinding

There are concepts of seven games inside the book:
  • Gesture game
  • Card game
  • Puzzle game
  • Platform game
  • Adventure game
  • Action
  • Augmented reality (AR) game.
Each concept has the full description of the game mechanics, game plot, objectives and so on. It also include some graphic templates of game pieces, characters (both protagonists and antogonists). Each game idea is fully customizable, since some new interpretations can be easily generated.
You can see some pages and illustrations from the book here: