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Animated icons is the great way of application processes demonstration. In order to know that the spaced out action did not stop, user should see a movement on the screen display. This is the transfer of the perception experience from real life into the world of graphical metaphors |
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Game's splash screen |
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Use the cursor keys to catch moldavians, try to collect wine bottles

The main task was to create more dynamical game, rather than the first episode. For example a race with some shooter elements.

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